About Duck

Three balance games, one thumb, and leaderboards that check every score.

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Duck started with a simple question: how much tension can you get out of one finger and a rubber duck? The answer turned into three small games. In Drift you keep a raft level while cargo piles up on it. In Flow you ride a band of current down a river that never stops speeding up. In Tower you catch swinging crates on a tower that leans more with every mistake.

All three are endless. A run is over when the duck goes in, and the only goal is to last longer than last time, or longer than your friends. They are made to be picked up for a minute and put down again, and to make that minute count.

What makes it different

Who makes it

Duck is made by a small independent team. We read every message. If something does not work, or you have an idea for the game, write to us at duckgamesglobal@gmail.com.

Ads and privacy

The free version shows a few small banner ads on the menus and on the result screen, never during a run. They are what keeps the game free. Read exactly what is collected and why in the privacy policy.